Decay is (as of writing this) my current project that I am (technically) developing for my game design class (It's pretty much entirely my own project but school's the only reason I haven't stopped yet) being inspired by the platforming mechanics of Mirror's Edge and a post apocalyptic industrial environment similar to something found in Rain World
Decay is my 3rd "professional" game and my 2nd big game developed in Godot. I started development around the beginning of September and have been working on it since, although progress has slowed
Below are some screenshots showcasing the game, enjoy!