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Decay is (as of writing this) my current project that I am (technically) developing for my game design class (It's pretty much entirely my own project but school's the only reason I haven't stopped yet) being inspired by the platforming mechanics of Mirror's Edge and a post apocalyptic industrial environment similar to something found in Rain World



Decay is my 3rd "professional" game and my 2nd big game developed in Godot. I started development around the beginning of September and have been working on it since, although progress has slowed



Below are some screenshots showcasing the game, enjoy!



Movement Preview

(Bad quality cuz gif)

Screenshots

Player Character

Sponsored

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